3D worlds and the future of UX: A review of “spatial interfaces” | by Elliott Jin | Aug, 2021


Elliott Jin

“Games and entertainment have pointed us toward a new way of thinking about interacting with software: spatial interfaces.” — John Palmer, Spatial Interfaces

“Seeing this in our hangouts in Figma was powerful in some way, though not refined.”

“Visions give people a direction and inspire people to act, and a group of inspired people is the most powerful force in the world.” — Bret Victor, A Brief Rant on the Future of Interaction Design

However, Palmer’s vision doesn’t push far enough.

How would the inhabitant of a 2D world perceive a 3D sphere?

“Have you noticed that none of the species that have achieved spaceflight are natural fliers? There are birds and insects and gliders on many planets — some of them quite intelligent — and yet none of them have breached their atmospheres. It is only the groundlings that stretch and struggle — the groundlings that, having overcome the first boundary, turn their eyes to the second, and the third, and the fourth.” — Duncan Sabien, r!Animorphs: The Reckoning, Chapter 50

“There are wavelengths that people cannot see, there are sounds that people cannot hear, and maybe computers have thoughts that people cannot think.’’ — Richard Hamming, You and Your Research



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