UI/UX Design: 6 Things You Need to Know in 2022 | by Nick Lawrence | Jan, 2022

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Most of these people are coming fresh out of online boot-camps, courses, and training programs with updated information, tools, techniques, and methods of getting the job done better.

We’re about to enter the Metaverse, AR/VR are on the rise, so are alternative methods of input/output, and demands for immersive experiences have never been higher.

You need to assume that if you are not on the bleeding edge of your craft, you are too far behind.

You need to have a competitive advantage, and a damn good one, that you can articulate quickly, efficiently, and drive home the point that you can help get your clients where they want to go.

Understand that you are only as valuable as your ability to help clients/organizations stay competitive and make far more money than you cost.

Your clear competitive advantage needs to be so strong that it outstrips any and all of your competition who are gunning for your lunch. I don’t make the rules here; we live in late capitalism, and this is what we’ve got.

Bottom line is that you want a presentation, body of work, and competitive advantage that are so compelling that these companies are AFRAID of not hiring you for fear that you will get snatched up by their competition.

Users want to get to their desired outcomes as quickly as possible, and companies are just a collection of a different type of users.

You need to be able to get the job done; right, tight, and quickly in order to reduce time to code, time to launch, and time to profit.

Remember, you sell your skills to a company for a fixed dollar value as future money at discount. Your salary is almost always paid on borrowed money, from one area or another, and you need to help your company make that back, and then some, with interest.

Focus on knowing your tools, methods, craft, and areas of expertise exceptionally well. With clarity and accuracy comes blazing speed.

There are hundreds of open design systems that currently exist in the world, and you need to start using them because it will help you do two things really well:

  • Standardize your designs across your teams, and
  • Give you known, coded patterns that you can seamlessly hand to your devs

Carbon, Material, Polaris, you name it, it exists. Talk with your team about it, pick one, and use it.

Here’s the rub: people want products that speak to their needs, wants, and solve their immediate emotional, utility, and convenience needs. That said, you won’t know what those are if you don’t know how to research your users.

If you want to get your ux research chops up, I would highly recommend the following resources:

I used to say that UI/UX designers could get away without knowing how to code at all, but this is 2022. If you want to make it in this industry, you should at the very least understand web design, and how to use HTML, CSS, and some JavaScript to spec responsive components and interactions.

WAIT. Before you start throwing full wine bottles at the screen, I am NOT advocating that you be a front-end developer, nor am I saying that you should know front-end libraries like Vue, React, etc.

What I am saying is that, to my first point, your global competition is absolutely relentless, and you need to be as well.

One of the best ways that a modern UI/UX designer can add value to their practice is by understanding solid component specification in HTML, CSS, and JS along with responsive design principles, and flexible box modeling.



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